An Introduction to Interdimensional VIllainy

Friday, August 19, 2016

Ancient Temptation of the Zombie Butterfly 2

2

- = -
Great Bazaar Inland Salt Sea, Third month of Grey Skies, 314 APW (After the Precursor War) 

The bazaar had organized itself like an organism. The bazaar had a mouth, through which it took in new meat. The bazaar had a stomach, the dark underbelly where new meat was digested. And the bazaar had an anus through which the waste was expelled.

The south side of the bazaar was the anus, and there parasitic scavenging gangs squatted, clinging to the bazaar and picking off meat from among the waste expelled. Here, the Cinder Scales had pitched their umber red tents and raised their serpent skull banners.

In walking through the bazaar, Cyri had turned down the offers of three roach mongers, two prostitutes, six junk merchants, three slave traders, and one skinny man painting portraits using charcoal made from human bones. During the walk through the center of the bazaar, Cyri had felt forced to divert through three food stalls when she smelled roasted cinnamon in the air. She had stepped into three sales booths when she heard the clack of a hand counting out a meditation on a knuckle bone set of rosary beads. Twice even she had briefly engaged in bidding at slave auctions, sliding into the crowds as she smelled the expensive scent of amber, frankincense and vanilla incense. And once she felt it necessary to pay for a rent boy's brief attention when she smelled the distinctive smell of dragon's oil pipe smoke, using the scantily clad young man to block her own silhouette as she leaned into the shadows between two yurts. She knew that there was a better than average chance that her mother's hunters had not been fooled and knew exactly where she now stood. She felt there was at least an even chance that they watched her now, as she stood before the umber red tents of this scavenger gang. She could do nothing about this, and so discounted it in large part as she listened to the sounds inside, which suggested that goats should not leave their drinks unattended in this part of the bazaar.

If she were watched by her mother's hunters, then she would make use of that.

She listened again to the tents, as great gasping and huffing sounds radiated out in waves from the tents from the tents, punctuated by cheers as regular as drum beats- regular that is if the drummers were very drunk. She counted at least seven different voices, all male, within the tents. Nodding to herself, Cyri reached into one of her hip bags and drew forth a flint and steel tied together on a cat gut thong. She dropped to one knee and removed a small ball wrapped in paper with a twisted wick protruding from one end. Pulling a small pile of lint impregnated with mealybug wax from the bag, she struck the flint and steel together, catching a spark in the lint. She dropped the flint and steel back into her pouch and gently held the burning lint to the wick until the wick caught and began to shriek and burn like a panicking city man in a siege. She stood, and lightly tossed the ball into the main tent. And then she waited.

"It's a dragon pie! Run!" somebody inside the tent yelled, the voice higher pitched that it probably would have sounded under ordinary circumstances.

Men in various states of undress scrambled from the tent, climbing and charging over each other, pushing and clawing and biting in frantic looking motions. The paper ball burst into streams of spiraling trails of light with an ear popping series of miniature thunder claps. Several of the streaking bits of light burnt holes in the tent. They launched skyward before fizzling to bits of nothing, leaving sulfurous smelling trails of smoke marking their passage. Cyri waited until everything was still. The men of the Cinder Scale gang lay in a surprised exhausted heap before her, and looked up at her in varying levels of comprehension.

"I'm looking for information again." Cyri said, "And this time, you're going to provide it for free. Or I'm going to tell the Butcher's hunters what information you provided me last time." She crossed her arms as she spoke and stared at the thin, muscular and entirely naked albino who lay sprawling at the top of the pile. He was handsome, and Cyri enjoyed the view briefly, not a touch of fat on him, and well-muscled without looking like an over packed mule bag. He had a slender face and long platinum blonde hair that flowed far too perfectly for the bazaar or for a ganger of any sort. She noted that he wore eye shadow as well. She waited, leaving her face as blank as possible as she did while they absorbed her words.

One of the gangers near the bottom of the pile found his voice, "We ain't never given you nothing. Cinder Scales ain't no snitches, ain't never selling no secrets."

Cyri snorted and then pointed at the albino, "Speak for yourself and not for pretty boy there. He sells secrets; he sells more if he's short of hair care products. I wasn't asking you for information. You don't have anything to offer. I'm doing repeat business with pretty little butt cheeks here."

The albino pulled himself upright, and snatched a cloth from inside the tent to wrap around his waist as he rose, "I've not sold you anything. I've never seen you before."

"Technically true," Cyri said, "You were bent forward in front of me when we spoke." She forced a smirk as she said it. The other gangers were staring at the albino in a kind of twisted fascination.

"That true Mel?" another ganger asked

"I've never turned no rent boy tricks." the albino named Mel insisted. Cyri observed that the expressions of his fellow gangers suggested that they did not believe him.

"It doesn't matter, you know." Cyri said," Do you know who you I am now?"

The gangers looked at Cyri, appraising her as they extracted themselves from the human pile they had formed. Cyri noted the recognition as it began to form in their collective gaze.

"You're the Raven. You're the daughter of the Butcher; the Butcher of Brinebarrow." One of the gangers whispered.

Cyri nodded, "And her four best Hunter Trackers are hunting the bazaar right now. And do you think they'll listen to your screams of denial, if they hear that you betrayed the Butcher to her own traitorous daughter? Do think they'll stop to consider that you might be telling the truth. You think Cinnamon Girl is going to give up a tasty little morsel like pretty little butt cheeks here, because he might claim he doesn't know anything?"

Slowly, she watched as the gangers began to add up the collected bits of information she had scattered before them. Slowly, she saw them lose color as blood drained from their faces. She watched dawning horror express itself upon albino Mel's face.

"Unless you've got some big bad magic sword, you aren't going to like how that adds up." Cyri said.

She watched as Mel's face scrunched and contorted as he stared at Cyri silently. She said nothing, and watched as he flexed muscles through his back and shoulders, rolling his shoulders as though loosening them for a fight. She smiled and shook her head. When the albino finally lunged at her, Cyri had shifted her weight back to rest up her left leg. As he closed with her, she brought her right knee up sharply into the young man's pale chin. Crimson spit sprayed from his mouth like an exploding mosquito. He screamed a muffled humming sound without vowels as he bit down upon his tongue.

"Not as pleasant to have me at your front instead of your back, is it pretty boy?" Cyri asked.

"Never had you behind me," Mel muttered as he spat blood from chalk white lips.

Cyri smiled, "Doesn't matter. Does it? It only matters what my mother's hunters hear. I'll tell you a secret. I have such a fierce reputation. And yet I can't beat any of my mother's four hunters in single combat. But they're all here, and all looking- probably for me. And the longer we stand here talking, the more they will assume was said. And thus, the more they will feel obliged to beat, slice and carve out of your pretty little pearly skin."

"You're bluffing." Another of the Cinder Scale gangers said, pulling on a loin cloth made of at three dead raccoons.

"Maybe," Cyri shifted balance and pushed Mel the albino backwards to regain some distnace, "but that doesn't matter- because you can't handle me on my own. I could carve the information out of you myself."

She let a hand drift to side as though moving for a weapon, drawing attention to the fact that she hadn't needed one yet, "If I'm lying, then I have as much time as I want to beat the information that I want out of you at my leisure. But if I'm telling the truth, then I'm on a schedule. And if you don't talk soon enough, I'll have to flee to escape my mother's hunters. And I'll have to feed you to those hunters to make my escape. And if you haven't told me anything, you'll have nothing to tell them to make the pain stop. So what do you prefer? Either way, you staying silent means more pain for you."

The gangers shifted uncomfortably, and looked at each other with concern as Cyri continued.

"And a better question for the rest of you cinder boys, is whether you're willing to stake that much potential pain on Mel's modesty about how he earns his walking around money."

"I didn't do nothing with you!" Mel spat, "They know me! They trust me!"

"But do they trust you enough to endure unwarranted torture at the hands of the hunters, the hunters of the Butcher?" She looked at each other ganger in turn, "Well? Is he worth losing a few fingers over? Is he worth losing a testicle or two over? Is he worth losing chunks out of your eyelids? You better chose fast. Because I have to go, and then you'll have new guests to host."

A long pause hung in the air like a dandelion blossom on the breeze and then one ganger broke, "I ain't losing no balls for you Mel. What you want from us, you Raven?"

"You know where the Forgotten Dead roost. I want that information."

One ganger giggled, "You don't want nothing to do with Dead you know. They all in withdrawal. Run out of their zombie butterfly powder. You go there now, their minds ain't all good, they ain't all human. They all zombie brain and animal hunger.”

Cyri considered this, "Zombie butterfly is a drug? Or an apothecary's potion?"

Mel wiped blood from his lips, streaking rusty drying blood across his forearm, "It's both. You're going to die if you go up there now."

"Well then, doesn't that strike you as exactly what you want to happen to me?" She asked.

The gangers considered this and then nodded to each other. Mel pointed further south, "They camp in the Camel Spine mountains, on the north end up in the cliffs. They can't hide their fires at night, cause they're either tripping or in withdrawal. Easy to find if you know where to look."

A deep honeyed voice full of stingers spoke behind Cyri, "Then they share that trait with the daughter of my lady." Cyri sniffed, they were downwind of her, but she caught the faintest trace of dragon's oil pipe smoke and Seraphim's overly dramatic incense.

"Where's Cinnamon?" Cyri asked without turning around.

"Guarding your escape route." The dry crackling voice of the Bone man answered from the north, from the route she'd taken into this section of the Bazaar. She mentally calculated. Seraphim and Dragon stood behind her along the western walk. The Bone Man had positioned himself on the northern walk. Two other trails headed east and south. Which was the one that Cinnamon expected Cyri to use?

"You think you have this figured?" Cyri said, "Don't you?"

"I do, as it turns out." Dragon answered, "You have never beaten us, not one on one, not as a unit. How ever will you escape?"

"I could slit both wrists and then fall on my spear." She said without emotion.

The Dragon Man didn't respond, no smug reply.

"So mother wants me alive? And probably doesn't want you to deliver me in a pile of broken bones either. You need me alive and you need me at least mostly intact."

"You still cannot defeat us." The Bone Man said, clicking his knuckle bone beads in a steady rhythm.

"No, but I can make you lose." Cyri answered.

"You ran away," Seraphim said, his high register lyrical voice coming just to the left of the Dragon Man, "You didn't fall on your sword in honorable fashion when you objected to your mother's orders. You won't do it now. You'll run away again. And we know you. Everything you know, you learnt from us or old Myrddhin. We know you.  We know where you'll go."

"You didn't know I'd run away," Cyri countered, "You didn't know I'd have a problem with mother's orders. How will you know what I will do backed into a corner?"

Mel the albino tipped his chin up and called out in the direction of Seraphim and the Dragon Man, "There a reward for catching this broad for her mum?"

"Oh yes," Dragon answered, "The War lady Vanora will be disposed to shower such people with her gratitude."

A moment passed, and Cyri assessed her options. Then the moment was over, and the gangers charged at Cyri in a shrieking howling flailing mass of arms and legs. Cyri scrambled and struggled, trying to maintain a defensible position in the mob of limbs when she heard the unmistakable bass drum hissing thrum of a cassowary bird. She looked to the north and saw a great draft beast Cassowary with its blue feathers shimmering as it sprinted past the Bone Man. The beast was harnessed to Ashton's rickshaw, which clambered along empty behind the cassowary. And the whole assembly thundered past, Cyri reached out and grasped hold of the frame of the rickshaw and the weight and momentum of the nine foot tall bird and its cargo yanked Cyri free of the struggling mob of flesh. The bird and its cargo continued to blaze a trail due south and Cyri saw Cinnamon watching, mouth open and eyes wide as Cyri plowed by mere hand widths from her position. Cyri grinned as she was dragged out of the Bazaar in a cloud of churned up dust and sand lice. Chitin and silica flew in her wake both marking her trail and obscuring her personally. She climbed up from to sit in the rickshaw, and after a few moments spent retrieving the reins, Cyri took control of the rickshaw and steered the cassowary towards the Camel Spine Mountains.

Thursday, August 18, 2016

Ancient Temptation of the Zombie Butterfly 1 (draft 2)

1

- = -
Great Bazaar Inland Salt Sea, Third month of Grey Skies, 314 APW (After the Precursor War) 

The Bazaar stank of eight thousand smells from chlorine sting of mealybug wax to the sweet iron tang of a dozen types of coagulating blood to the stink of more than fifteen hundred bodies perspiring in the salt air. Two dozen languages burbled and jangled and scraped and grated against each other, whispering and yelling, cajoling and bargaining and bickering. The sound of negotiation rose above the sheep skin tents and yurts and took physical form, a kind of violent reverberation that echoed like a tornado above the dun brown pulsing architecture of the bazaar.

The lacquer black of Cyri's armor and the banner mounted above her shoulders stood in sharp relief against the multitude of tans and browns and umbers of the bazaar. She stood at the edge of the bazaar watching the merchants and slave traders and scavengers and rag pickers scuttle about and ravage the landscape in their mission to squeeze as much profit out of the blasted landscape as they possibly could manage before the land finally claimed their corpses.

The first scavenger approached, a young girl of maybe fifteen dressed in reds and blues caked mud brown and spattered with white crystals by the dust and sweat and salt. Discarded precursor coins had been re-purposed into beads and clattered with a soggy clanking sound against her skirt.

"Read your portents miss?" the girl asked, shaking a spruce root bag whose contents clacked heavily, "The slates know your future." she added when Cyri did not respond.

Cyri paused and looked at the girl. The girl shifted uncomfortably under the blank appraising gaze. Finally Cyri spoke, "When did you last eat? No lies."

There was pause, and then the girl said, "I think about three days ago, caught a peacock quail down by the good well- had it roasted in clay before any of the ganger boys could find and steal it from me."

"What do the slates say about when you will eat next?"

The girl grinned and dumps the rune carved slate disks out of the bag onto the salt, silt and sand at their feet. She looked down and her expression changed from a cheeky grin to confusion.

"Well?" Cyri asked.

"They say that a windfall comes, but not today. They say a windfall comes in the near future." The girl looked confused.

Cyri nodded, "They speak the truth then. If you can brave the salts, I have a treasure for you. To north, about two and a half days walk, probably a little longer for you as your legs are shorter than mine, is a wreck of a house with a silo and a blasted husk of a barn. Buried in the salt to the east of the barn is a pile of salted meats. It's still good, or was when I left it those few days ago. I took my share and ate my fill and then buried the rest out fifty paces to the east of the barn under a series of grave markers that I moved from beside the house. I'll give you exact directions in exchange for your reading of my portents."

"How can I know you speak true?" The girl asked.

"Ask the slate." Cyri answered.

She scooped up the slates and let them fall again in a smooth practiced motion. She stared for a while and then nodded, before scooping the slates and letting them fall a third time.

"You're looking for people," The girl said after a quick analysis of the slates, "They aren't here, but you know that. You're looking for somebody who knows where the dead men go when they aren't killing."

Cyri didn't say anything and, after staring briefly at Cyri, the girl continued speaking, "They have no friends. The slates tell me that some of their enemies are hiding in the Bazaar. Seek the Serpent Folk; seek the men of the Cinder Scales. Trust not their words, but you know that. Trust not their intent, but you know that. The albino is the weak link who tries to look strong."

The wooden clank and clatter of a rickshaw approached from Cyri's left, and she looked up to see an umber skinned man with a shaved skull and a braided beard thick with red clay marching up what passed for a path.

"It's old Ashton here lady, "The man announced, "You know me, and I know you. You be the Raven of the Wasteland. You be Myrtle Cyrus. You don't be liking your mother's name. You don't be calling yourself Myrtle Vanora. But that don't matter to me. I served your father, not your mother - when he was sane, begging your pardon. And so I serve you, now that you severed ties with her."

He paused, and Cyri nodded for him to continue. 

"I got a message for you. It's a message from somebody who says they recruit for your mother. Say that you're to return home and take your place. Say that you can't run and you can't hide. You will take your place, they say. They say that you will know that consequences for continuing to run. I think maybe it's nothing you don't already know. But you must know what it means that they think they can catch you."

"Thank you Ashton. And yes, I remember you," Cyri said reaching into one of the goat skin bags belted to her hips and producing a small sheep's bladder purse and tossing it into the man's rickshaw, "Which of my mother's hounds is chasing me this time?"

"All of the big four, if the drunk I spoke to gots a brain in his skull: the Dragon Man, Cinnamon Girl, the Bone Man, and Seraphim. What you going to do with all of them here? You ain't beat any of them one on one. What you going to do with all of them here?"

Cyri looked back to the girl, "Do the slates say anything about where these serpents nest?"

"You going to ignore your mother's best hunter trackers? You going to act like they can't catch you?"

The girl considered carefully, "In the south of the bazaar I think. But I think your hunters are there as well. I think they know where you mean to be before you know."

"My mother never chases me. She gets ahead of me and waits. But I channel the power of the two headed Great Wyrm, and the dervishes say that I can do anything." Cyri said and then started her walk into the bazaar, "Thank you Ashton. And girl? You'd best start now. Word gets around."

Wednesday, August 17, 2016

Ancient Temptation of the Zombie Butterfly 0 (draft 2)

0

- = -
Western Coast of the Salt Sea, First month of Grey Skies, 314 APW (After the Precursor War) 

Eris Ella-Cyrus, The Raven of the Wasteland, stood at the top of the salt dune looking down at the remnants of the farming outpost as it smoldered like a pile of discarded pipe ash in the purple light of the fading day. The smell of bubbling man fat drifted up and mingled with the oppressive saline taste of the breeze. Cyri shook her head and spat to remove the taste of human barbecue from her mouth. She could not hear the fires. The whistling of the winds across the salt dunes sucked all sound away before the ear could catch it.

Behind Cyri, a woman wearing dun brown layers of overlapping cloaks and veils stood with an expectant posture.

"Will you do it?" Asked the woman, "People say you walk with the Great Wyrm of the Winter Sky. People say nothing can stop you."

Cyri didn't answer. The woman in brown watched the Raven closely. Eris Ella-Cyrus dressed in black with white and purple highlights, dyed leather and lacquered bamboo and precursor shell armour at the shoulders and helm. Her collar consisted of hundreds of black iridescent raven feathers. She had decorated her antique breastplate with ancient Raven motifs and with the actual skulls of ravens. The woman in brown shivered and looked away from the other woman.

"Please," the woman in brown continued, "My daughters, my sons, my husbands. Everything is gone. My tribe is dead. Our caravans stolen, and fields picked clean. They broke down the barriers, the fields are contaminated by the salt dunes now. Nothing will ever grow here again. Three generations of work reclaiming the soil and rebuilding the fertility of the land, all destroyed by a score of men and a handful of war beasts. They took the corn to feed their beasts. They took the dead to eat for themselves. I have nothing left. I will be a scavenger now, a wanderer in the salt wastes."

Cyri spoke.

"Then why are asking me to hunt them down? If there is nothing to recover, what will you gain?"

"I want them to suffer," The woman said.

"Oh?" Cyri responded.

"They took my life from me. And they will do it again, to other families trying to heal the wastelands. They will tear away at those doing the work of the Precursors. And they will destroy these little spots of hope again and again. And they will do it to feed their war beasts for just a few more days or weeks. I gain nothing, because they have destroyed my ability to gain. People neither of us will ever meet will be the ones who gain by your actions. I'm not asking for my own benefits. I'm asking for others. All I get is vengeance, and that's about the same comfort as a handful of salt for the thirsty."

Cyri nodded, "Vengeance is a wagon wheel that rolls straight to the Blightlands. If you'd only wanted vengeance, I wouldn't be helping you now."

"So you'll do it?"

"Scavengers are scavengers the world over," Cyri said, "Doesn't matter whether they call themselves raiders or junk dealers, warlords or high priests; they're all parasites. And you deal with parasites the same way every time, you scrape them off or burn them out. What was the name of the gang? What was their sigil? Their banner?"

"Their banner was a circle of Five skulls and a wheel of fire. Black on red and white. They called themselves the Forgotten Dead."

Cyri nodded, "I don't know them, but somebody will."

"There is one other thing," The woman in brown added as she stared at her feet, "They seemed to be looking for something. They kept talking about a butterfly, screaming in our faces, demanding to know where it was. I don't even know what they meant. There hasn't been a butterfly in a hundred years at least. Any butterfly still around would have to be a ghost, or a zombie."

The woman's voice cut off abruptly and Cyri noticed that the woman was now staring off into the distance. Cyri turned to look, but could see nothing of note.

"Whatever your zombie butterfly is, if it's important I'll discover its secret and if it isn't I'll find them all the same."

The woman lowered her eyes and refused to meet Cyri's gaze, "Yes, of course. Thank you."

When the woman in brown looked up she saw an empty space beside her, and in the distance the vanishing form of Eris Ella-Cyrus, the Raven of the Wasteland; Daughter of of the Mad King Cyrus the Apostate and of the Warlady Vanora the Stone Wolf, as known as the Butcher of Brinebarrow.

Monday, June 20, 2016

Gameplay Resolution and Basic Mechanics

Gameplay Resolution is done with a deck of cards rather than with dice. A Player's Avatar in the Shadowlands can do whatever the player themselves is physically capable of doing. Anything beyond the capacity of the Player requires the expenditure of cards to accomplish.

The Deck


A deck of 72 custom cards with values of 1 through 4 and two sigils: one for Action Type (6 possible types) and one for Style Type (5 possible dual types).

Card Values

  • 12 cards with a value of 0
  • 24 cards with a value of 1
  • 18 cards with a value of 2
  • 12 cards with a value of 3
  • 6 cards with a value of 4 

Action Types are divided in two groups: Skill and Story.

Mechanics


Players can perform any tasks in game that they can perform in real life.  To perform an action beyond their real life ability, they must use VAJRA, COOL, or cards.

Tasks are assigned difficulty based on how far beyond the player's current ability the attempted task is. The difficulty is divided into 3 categories: possible, impossible, beyond the impossible. The storyteller does not tell the players the difficulty beyond those three descriptors. Difficulty levels 1 through 3 are POSSIBLE. Difficulty levels 4 through 7 are IMPOSSIBLE. Difficulty levels 8 through 12 are BEYOND THE IMPOSSIBLE. Nothing has a difficulty level higher than 12.

  1. New. The task is unfamiliar to the player, but they have done similar and potentially harder things in the past.  
  2. Untested. Beyond the player's current capabilities, but achievable in the near future, beginner's luck is entirely possible here.
  3. Challenging. Beyond the player's current abilities and near future progress, but potentially achievable.
  4. Unbelievable. This would be difficult even for somebody trained to do exactly that.
  5. Ridiculous. This would be difficult for an expert in the field.
  6. Epic. This would be nearly impossible for the best in the world.
  7. Legendary. This would be the equivalent of the first trans Atlantic flight, the first 4 minute mile, etc... 
  8. BEYOND THE IMPOSSIBLE. This is simply not physically possible and could only happen in the Shadowlands.
  9. BEYOND THE IMPOSSIBLE. This is simply not physically possible and could only happen in the Shadowlands.
  10. BEYOND THE IMPOSSIBLE. This is simply not physically possible and could only happen in the Shadowlands.
  11. BEYOND THE IMPOSSIBLE. This is simply not physically possible and could only happen in the Shadowlands.
  12. BEYOND THE IMPOSSIBLE. This is simply not physically possible and could only happen in the Shadowlands.

Friday, June 17, 2016

First Thoughts on Your Avatar

From Wiktionary

Etymology
1784, Borrowing from Hindi अवतार ‎(avtār) or from Urdu اوتار ‎(avatār), both borrowed from Tamil and Sanskrit अवतार ‎(ava-tāra, “descent of a deity from a heaven”), a compound of अव ‎(ava, “off, away, down”) and the vṛddhi-stem of the root तरति ‎(√tṝ, “to cross”).

In computing use, saw some use in 1980s videos games – 1985 online role-playing game Habitat by Lucasfilm Games (today LucasArts), by Chip Morningstar and Randy Farmer, later versions of the Ultima series (following religious use in 1985 Ultima IV: Quest of the Avatar), and 1989 pen and paper role-playing game Shadowrun. Popularized by 1992 novel Snow Crash by Neal Stephenson.

Noun
avatar ‎(plural avatars)

(Hinduism) the incarnation of a deity, particularly Vishnu.
The physical embodiment of an idea or concept; a personification.  

(computing or gaming) A digital representation or handle of a person or being; often, it can take on any of various forms, as a participant chooses. i.e. 3D, animated, photo, sketch of a person or a person's alter ego, sometimes used in a virtual world or virtual chat room.  

THE EARTHLY INCARNATION OF A DEITY, PARTICULARLY VISHNU
THE PHYSICAL EMBODIMENT OF AN IDEA OR CONCEPT; A PERSONIFICATION
A DIGITAL REPRESENTATION OF A PERSON OR BEING



Every role-playing game out there uses an avatar. Normally the avatar is described as being your 'character', like actors taking on a role. But this game uses the older form, more like performing Shaman and witch doctors taking on the essence of a god or demon or spirit. And also like astral projection, save that you are not projecting into the astral realm, but the fictional realm: the Mythic World- the Shadowlands.

And unlike most Role-playing games, you do not get to choose anywhere near as much about your avatar as you might like. You project yourself, dreaming, into the Shadowlands.

Wednesday, June 15, 2016

What the Shadowlands Are

The Dreamtime of the Australian Aboriginal mythology depicts the ideas that some things of spiritual dimension exist outside of regular time or 'everywhen', to steal from anthropologist William Edward Hanley Stanner. Traditional Australian spiritual practises include walking song lines and singing the necessary songs to hold the world together. The writer, Alan Moore, argues through much of his more esoteric writings that story itself is magic, quoting everything from the bible to hermetic writings of such occult figures as John Dee. Grant Morrison talks about his encounter with his own fictional creations that he invented to act as fiction suits for himself to transform his life by dragging the fictional version of himself into the 'real world'.

What does all this mean? Probably not much yet. But the short answer is: fiction is a place. 'Once upon a time' is an incantation to opena portal to a timeless land. When this book calls gods, or magick or demons and many other things fictional, do not for a second think that we mean something tricky or fancy. We do in indeed mean fiction in the classic sense of the word. But also do not imagine that just because something is fiction that means that it is not real.

Tuesday, June 14, 2016

Prelude

We cannot wait for a savior.

The story needs YOU, right now, to stand up and be a protagonist.

 

You must find the role that you can play and take up the mantle.

You must be First Mother or First Hero, the Witchdoctor or the Walker, perhaps the Dreamer.

You must be a Witch or a Wizard, join the Tenebrati or commune with the Primal One.

 

And you will likely fail. You may even die. But your efforts will not be in vain.

 

You will not be the whole of the story for the character whose role you played.

But together with hundreds or thousands of other First Mothers and First Heroes, Storytellers and more,

You will move mountains, you will turn pages, until the story is a circle and the world is whole once more.