An Introduction to Interdimensional VIllainy

Showing posts with label Aura. Show all posts
Showing posts with label Aura. Show all posts

Saturday, July 29, 2017

An Introduction to the Law

There's nothing more reassuring than realizing the world is crazier than you are.
Thor: The Dark World

The Storyteller

The Storyteller is the player who agrees to open the way into the Waking Shadowlands, so that the other players may send their Avatars through the Ring.

The Avatars and Auras

The Personal Projection of a psychonaut sent into the Waking Shadowlands to achieve victory in grand adventures and quests.

The Aura is the psychonaut's ability to maintain their Avatar in the Waking Shadowlands

Tools

Tools of the Psychonaut profession, their tricks of the trade: Magick and Artifacts and their related skill trees.

The Deck and Action Resolution

Actions are resolved first by asking if the psychonauts HAVE previously done the action in the Bonelands.

Vajra

The energy built between sessions and used during incursions.

Tuesday, July 11, 2017

When Auras Break


Aura failure types
  • Aura SHIMMERS
    • and becomes WEAKENED
    • -1 to Action Resolution Attempts.
  • Aura SHUDDERS
    • and becomes CRACKED
    • -2 to Action Resolution Attempts.
    • Character loses next action to reconstitute Aura.
  • Aura SHATTERS
    • .... Ouch
    • The Avatar is expelled.
    • Allies can rescue.
  • Aura SHATTERS irreparably...
    • The Avatar is expelled.
    • Allies cannot rescue

Wednesday, July 5, 2017

Maintaining your Aura

An Aura has three states: Stable, Weakened, and Cracked. An Aura begins each session Stable. When a player takes Aura damage, they can burn Aether Vajra to prevent the Aura from dropping states. If a player cannot absorb Aura damage, then each point of unabsorbed Aura Damage reduces the Avatar's Aura by a Single State.

Tuesday, July 4, 2017

Investing your Aura

When Players begin any incursion into the Shadowlands they must spend Vajra. They must spend one vajra of any type to enter the Shadowlands in the Ring or at any location in another Realm for which they have visited the Bonelands counterpart in the last lunar month. To enter any where else, at least one player must have the key to that Realm, and they must spend two vajra of any type. This vajra is not retained, being expended in the using.

After that players determine how much vajra of each type they wish to take with them into the Shadowlands. The vajra types are kept separate, but players may invest as much of their vajra as they like. Any Vajra not invested may not be used in the game.

Monday, July 3, 2017

Aura

When the players begin an adventure session, they begin by investing their Avatars with Vajra (see that Section) that they have accumulated through work done between sessions. The Aura is the Avatar's ability to remain corporeal within the Shadowlands.

If a player's Aura shatters their Avatar is expelled from the Shadowlands, and they are limited to passive assistance for the remainder of the session. A player who achieves a mythic goal in a session regains all invested Vajra. A player who survives the session, but does not achieve a mythic goal gains no Vajra back. A player whose Aura shatters loses all invested Vajra.