Berserkers were likely among the 3% |
Most people are not born fighters or natural killers. 97% of us will react to the possibility of physical violence in the same way that we would react to an open flame thrust at our face. This is self-defense hard coded into our brains, with only a 3% margin seeking danger instead of running from it.
This reaction to violence is natural and wise, but also dangerous and limiting. This aversion to violence places the 97% at the mercy of the 3% not averse to the use or threat of violence. Wise cultures throughout history have honored the 3% and given them a place in the group where their unique perspective on violence can be used to defend the group from outside members of the 3%.
But 3% is not a large number. Cultures have, throughout history, also found ways of forcing the 97% into violence and have discovered ways of coercing the 97% to commit violence on others. This coercion normally leaves the 97% emotionally scarred and broken, but that does not concern the people who make the decisions in most cases. And a larger better funded group with a coerced army of the 97%, supported by that group's 3%, can easily overwhelm smaller groups that simply rely upon their own 3% with no back up.
The Need for More Warriors
So smaller tribes and nations therefore need a method of training their 97% to become warriors, but to do so in a way that does not leave those warriors emotionally crippled and useless in normal societal life after the war is over.
The Minutemen- Warriors not likely to be part of the 3% |
A warrior needs several things to act effectively in a war. They need social sanction from the people they are fighting for, from their comrades, and from the people directing them. They need as much separation as possible between their warrior self and their regular self, and a way of switching between them. They need a purification ritual before and after combat, or some other way of cleansing them of their sins. They need to be able to dehumanize their opponents. They need all this in order to able to do what must be done and also to be able to return to regular life afterword.
Step by Step
Dehumanizing your opponent is not a popular idea in modern society. The idea screams of bigotry, and sets of social alarm bells ringing. The problem is that the more a warrior empathizes with their opponent, the more the opponent becomes human in the warrior's mind; the more that opponent's death will injure the warrior. Necessary steps must be taken to make the nature of the dehumanization of the enemy potentially temporary and create a method of removing the dehumanizing mask. Much in the way that members of rival religions could be baptized or otherwise sworn in to the new religion, a society that uses dehumanizing mask for their enemies needs an official method of removing that mask from a former opponent once the conflict is over.
Purifying the warrior before and after is important to create psychological barriers. A purification before violence sanctifies the violence as condoned and necessary and honorable, helping the warrior take necessary action. Purification afterword acts like confession, literally cleansing the warrior of sins committed in the name of the community. Purification provides sanction and absolution, allowing the warrior to say that what has been done was just even if the actions required to do so were horrible.
Separation between the world of the warrior and the world of society is important to minimize overflow between the two, such as warriors being unable to reintegrate during peace time. Delineations need to be strong and clear. However, the purification and transformation rituals are needed to help the warrior cross that line back and forth in health. A strong divide with no ritual to move a warrior through that divide will result in dis-integrated warriors living in society unable to live as other do.
Social sanction is critical, the warrior needs to feel that the actions taken are for the group and for something greater than the self. This belief imparts an honor and nobility on the violence that cannot be justified when the actions are taken solely for the self. A withdrawl of social sanction is a betrayal of contract between society and its warriors, and can cripple warriors or turn them against their own people.
The Militia and the Minute Men
Not everyone needs to be dedicated warriors within a society, but as children in school all practise fire drills, every able bodied member of a small nation or tribe or community should practise for the evenutality of interpersonal violence and the possibility of war, and they should practise so that they will minimize their chances of personal physical and emotional trauma, and maximize their chances of success.
A small tribe should plan to prevent hostages from existing. Every member past puberty should strive to be a warrior and every member younger than this should know how to support the warriors and when and how to flee so as to avoid being used as hostages or leverage or ransomed for concessions.
Weapons should be chosen for effectiveness, portability, and because they are easy to learn and use effectively. Armor chosen should be light and offer good mobility. Strategy should be based on the principles of unconventional warfare, as they are almost certainly going to outnumbered, and outgunned. Equipment, everything from weapons to tools, should be as low tech as is reasonably feasible, so as to facilitate ease of repair, maintenance and replacement.
Practice Makes Normal
Procedures in the event of various violent events should be clear and well practised, and responses should be compartmental, so that different groups have different duties that they know how to perform in the even of that particular violent event.
As an example, in the event the home base is attacked, there should be a dedicated force of defenders that immediately begin suiting up for heavy defensive combat, and another quick start unit of light skirmishers to buy the heavy defenders time to suit up, and evacuation units to get non-combatants to safety quickly. OPtionally, another unit could be charged with sabotaging the base and destroying valuable items that cannot be removed by the defenders.
Repetition and practice render the frightening into something routine, and make the difficult into something normal. These drills and plans and duties should not be hidden from citizens and certainly not hidden from children, but rendered normal duties through practise and repetition.
The Power of Games
As much as possible, games and league play should simulate as many parts of the warrior life as possible. Games should be physical training that trains the warriors for the particular rigors and stresses combat will create. Games should be designed to teach and practise applicable strategy and tactics necessary for unconventional warfare.
This injunction applies to all types of games. Physical games are obvious targets for such design work, but intellectual games and story games and card games and similar can all be sharpened and shaped to teach greater or lesser portions of the necessary skill, procedures, responses or attitude to survive a violent confrontation.
A small nation or tribe survives only as long as it can think for itself as a unique separate entity, that it can provide for the phsycial needs of it's people, and that it can defend all of that from outside forces. Survival starts and ends with our ability to deal with violence from competitors, rivals and enemies.
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