An Introduction to Interdimensional VIllainy

Thursday, June 29, 2017

Action Types and Matching type to Action

Action Types:
Hero, Scoundrel, Villain, Mind, Body and Hands

Players can double the value of a card that they play (see detail in the Deck of Void Section for details) if the card they play has an Action Type matching the action that they are attempting.

Actions can be defined in one of two ways, by their virtue, and by their method. By virtue we mean whether the action would be considered the action of a hero, a scoundrel or a villain. There is no hard and fast set of tables for this. The player will have to argue through storytelling why an action matches the virtue listed on the card that they are laying. If the storyteller agrees, then the value of the card is doubled for the attempted action.

If the player is matching their Avatar's method of resolving the action with the method listed on the card, then things are more straightforward. There are three methods defined: mind, body, and hands. Mind means that the method of resolution is primarily intellectual: involving thought, persuasion, charm, problem solving and so forth. Body means athletic performance, from feats of strength and endurance pain resistance and fasting. Hands mean learned skills, from automotive repair to juggling to swordplay.

As you read this you may be noticing grey areas and overlap. Yes, that's fine- it's up to the players to convince the storyteller through their own storytelling why the method matches. That's the point of this, to encourage storytelling not attempts to exploit loop holes and so forth.

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