An Introduction to Interdimensional VIllainy

Monday, June 26, 2017

Resolving Actions Step by Step

When a player is confronted by a challenge that requires them to spend resources, the storyteller will present it as follows:

Resolving Action:
Step By Step

Step One: The Scene is Set and Explained
  • Scene is explained
  • The Challenge level is written down and placed face down
  • Challenge and  Consequence hints are given

Step Two: Players commit their play
  • Active Player(s) lay down their cards
  • Active Player(s) commit any Vajra they wish initially
  • Active Player(s) decide if they wish to use any magick or artifact or similar
  • Support Players may choose not to commit anything at this time with no penalty

Step Three: Storyteller draws card face up
  • Card's value is noted
  • Storyteller privately notes new total difficulty level

Step Four: Players whether or not to bolster
  • Support Players may now elect to commit cards or Vajra to bolster
  • Support Players may not also elect to use Magick or artifact or similar
  • Active Player may not bolster

Step Five: Difficulty level is revealed, total difficulty is added up.
  • Success or Failure Type is determined.
  • Consequences are assessed.
  • Active Player may commit Vajra to absorb damage to Aura

Step Six: Success or Failure Resolution
  • If successful. Note degree of Success. Storyteller provided description of results
  • If Success is Amazing, Storyteller includes explanation of additional success skipped
  • If Success if Problematic, Storyteller adds new Story Element
  • If a failure. Damage to Aura is applied.
  • Additional complications are noted and described by Storyteller
  • If Aura Shatters Supporting Players may attempt to reinforce the broken Aura by
  • Committing Vajra
  • Using relevant artifacts, magick or similar.

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