Aether
- Can absorb Aura Damage at the time or damage on a 1 to 1 basis
- Can be used to bolster other player attempts on a 1 to 1 basis
- Can buy new cards. 2 vajra to buys 1 card
Air
- Used for Critical thinking actions on a 1 to 1 basis
- Can dispel or resist magick. Action Attempt as normal, Vajra spent on a 1 to 1 basis
- Can expose new weak points. Action Attempt as normal, Vajra spent on a 1 to 1 basis
Water
- Used for Self sufficiency style Actions on a 1 to 1 basis
- Can repair Aura damage after the fact. 2 vajra repairs 1 Aura level.
Earth
- Self defence can boost conflict resolution on a 1 to 1 basis
- Can shift Inner Eye Value. 2 vajra shifts Inner Eye 1 degree.
- Can be used to 'overcharge' Aura. 2 vajra adds 1 Aura level.
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