Games have an undeniable advantage over life. They are simple. They have rules. Your progress is measured. You have a purpose. Games are competitive storytelling. Religion is games applied to culture. Magic is games applied to your own life.
When parents feared that children who played dungeons and dragons would forget about the 'real' world, they were admitting a truth they didn't intend: that the 'real' world too is nothing more than a game, a narrative that the participants have agreed to accept as true.
The Bonelands is unknowable in its entirety. All we have is the Shadowlands, the Bonelands provides no meaning. And so all claimants to the title 'real world' are just fictions we agree to pretend are true.
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