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The game starts with a pretty clean dichotomy between the good rebels and the bad Dictator: one Pagan Min. But things break down as Ajay finds himself (as son of the rebellions founders) acting as kingmaker and swing vote for the two leaders of the rebellion. Regardless who Ajay supports, the decisions to be made will be flawed and rarely will a clean cut good answer present itself. As the endgame approaches, the player will (or at least I did) start to get a sense of inevitability, and the increasing sense that this isn't going to turn out well. Every character you have fought beside ends up compromised in some way. And every villain you fought against is given a sympathetic perspective to unbalance the easy (previously held) view of them as a villain. An early example will serve, Paul Harmon is pagan Min's chief spy and torture technician. In the very tutorial level of the game, he tortures the man who helped you get into the country while talking idly about self help books. The game teases you with his devotion to his daughter, but despite how ubiquitous his daughter's letter our in his strong hold and how much Harmon talks about his daughter, its doesn't really strike home until you capture him. After you capture Harmon, he has a bag stuffed on his head and he is led away, implicitly to be tortured for information- so much for good guys and bad guys. And this is happening, his phone begins to ring and he recognizes the ring tone as meaning his daughter is calling. The player will have seen him stop mid torture to take his daughter's call at least twice previously. But here, unable to answer the call, Harmon begins to panic. He begs Ajay to help him answer the phone. He starts frantically telling the phone that "Daddy's coming!"
I didn't like Paul Harmon, but that scene gave me pause. This is repeated for Pagan's other lieutenant Noor, who has an even more sympathetic back story, but who has arguably done more damage to Kyrat through he blood sports in Shanath Arena, soaking the local culture in a glorified and sanctified violence. Even Pagan's right hand woman Yuma, is shown adrift and lost after losing faith in Pagan, a man she indicated she would have previously followed anywhere. And Pagan himself is nothing but polite to Ajay, and offers every chance for reconciliation. The player even has several chances to let Pagan live. The game has multiple spots that could be considered an ending, and none of them resolve anything, instead creating a new normal that is arguably just as bad as the old normal.
The more things change the more they stay the same. Or to quote a game that tried to make the same impression and failed, "War. Ware never changes."
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War is hell, and everyone suffers. And there are no heroes. Welcome Home.
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