An Introduction to Interdimensional VIllainy
Thursday, May 31, 2018
Theory Thursdays: We Own the Rain and We Own You
http://www.ncsl.org/research/environment-and-natural-resources/rainwater-harvesting.aspx
As the above link demonstrates, a number of American States restrict Rainwater Collection. This is done for various reasons which could be debated. I have no intention of doing this. I have no interest in this debate. Such consideration may be necessary for large governmental organizations claiming ownership (implicitly) of a citizenship, and thus feeling obligated to manage conditions within the land to which they lay claim.
I'm not looking at this from the point of view of a bureaucracy managing a resource to be shared between hundreds of thousands or millions of citizens. And while I'm not telling you to break any local laws, I am stopping to wonder at laws which make self-sufficiency difficulty and/or impossible to achieve legally.
What message is being sent here?
We will take care of you. You are our responsibility. We know better.
And implicitly also this: we own you.
Going back to the Second Song of the Song of Seven: Be Free, and we see that the requirement to take you life into your own hands and the requirement to defend one's ability to walk away anticipate the the verses of the Third Song. The second verse of the Third Song is especially relevant here. Learn to be self-sufficient.
Because if you can't do that, then you are at the mercy of those who can do that for you. Every parent has discovered those power shifts, when a child obtains a driver's license or gets a part time job that provides spending money. Suddenly the child no longer has to rely upon things which previously only the parent could provide. And this shifts results in a loss of raw power for the parent. If the relationship is not one built upon respect, the parent may not like the sudden change that accompanies the increased abilities and freedom which their children has obtained. The parent can, of course, pass new rules as long as they remain the child's legal guardian. They may ground the child, or forbid the purchase of anything over a certain price tag. And so may governmental organizations forbid things which a self-sufficient individual is able to do.
But once one is able, then compliance is a choice. For the would be tyrant or abusive parent it is far easier to prevent the child or the citizen from becoming able in the first place.
Become able.
The alternative is to remain a child forever.
Life is Short.
Work is Crap.
Join my Cult.
Wednesday, May 30, 2018
Blood Red Wednesdays: Waypoint Shrines and Watchtowers
The Waypoints act as fast travel locations. Once a Psychonaut reaches a Waypoint and synchronizes their Avatar to the Waypoint, they may begin any Incursion at that Waypoint. Waypoints can be either 'Safe' or 'Live'. Psychonauts can liberate a Waypoint during an incursion, but that Waypoint may fall again in the interim based on events in both the Shadowlands and the Bonelands.
The Watchtowers are themselves Waypoint shrines, but also unlock the Waypoint shrines around them. Unless a Psychonaut has synced their Avatar to the associated Watchtower, they may not sync to any of the Waypoint Shrines that the Watchtower protects. The requirements for syncing to a Waypoint Shrine or a Watchtower will vary from shrine to shrine and from tower to tower. But as a basic heuristic, the deeper a Psychonaut ventures into the Major Realms, the more involved the process of synchronization will be.
But for the Psychonaut wishes to do more than splash around in the shallows, this is a necessary task.
Tuesday, May 29, 2018
Talk Tuesday: NASA thinks we're Doomed, and I'm wondering what took them
https://www.theguardian.com/environment/earth-insight/2014/mar/14/nasa-civilisation-irreversible-collapse-study-scientists
So NASA has funded a study that has concluded that civilization is headed for collapse. Their logic mirrors much of what was argued by Jared Diamond in his book Collapse. And much of this is, again, old news to readers of the late Social Critic and Author Daniel Quinn. And even before that, much of this was spotted and articulated in 'The Population Bomb' by Paul Ehrlich. Ehrlich predicted mass starvation well before the beginning of he twenty first century. And as you can imagine, this cause people to discount his arguments, much as Thomas Malthus was ignored before him.
But.
But here's the thing, the logic is still correct. We can't predict new resource discoveries (I'm thinking of the discovery of oil in the North Sea as an easy example). And it's really hard to anticipate the technologies of the future of their impacts (I'm thinking here of chemical fertilizers and pesticides). But basic laws of physics and biology don't change.
Depletion of non-renewable resources is a one way street. That's what non-renewable means. If we our food production and population levels causes damage to the ecosystem in which we reside (it is), then that damage will reduce the carrying capacity of the area. If we reduce the carrying capacity of the area, but bring more people into the area (we are, that's literally what urbanization is); then we can only maintain that population by importing resources from outside the area. If we import resources from outside urban areas to maintain an urban population (we are), then we will reduce the carrying capacity of those regions and damage those ecosystems as well. If a civilization depends upon this system of urbanization and expanding resource depletion (we are), then that civilization will need to continue expanding to survive- whether by trade or by expansion or by conquest. If a civilization is continuously expanding (we are), and if that civilization exists in a finite environment (like say one little planet); then eventually there will be no place or method to expand. If a civilization that survives through continued expansion reaches a point where it can no longer expand....
boom.
It happened to the Romans. It happened to the Mayans. It happened on Easter Island. It happened again and again throughout history on a smaller scale as local empires and nations competed against each other for dominance. But eventually the collapse will not be local.
New technologies may push back the date of said collapse again, as it has done in the past.
New Discoveries may buy us more time.
But there is only so much planet.
And we are running out.
Of planet.
Think about this for a moment. We once thought of the planet and the oceans as functionally limitless. But they aren't. And every now and then throughout history we noticed, and then disregarded what we noticed. Dodo goes extinct? Passenger Pigeons go extinct? Not a big deal. Oil crisis as the world hit peak crude oil discovery? Brief panic and then back to happy motoring. DDT causing mass decline in bird populations? Some nations pass local laws and then move on. Hole in the ozone layer? Minor course correction and then forgotten. Northwest Passage is ice free for the first time in recorded history? Start fighting over control of shipping lanes and oil drilling rights.
So yeah, the clock is still ticking. We can buy more time on the clock. But it's still ticking.
So yeah, Civilization is doomed. Better enjoy it while you can.
And maybe use your time well.
If you're lucky, you'll be like Thomas Malthus and not live to see things fall.
But.
But, maybe you won't be lucky.
Life is Short.
Work is Crap.
Join my Cult.
Monday, May 28, 2018
Dear Employers (We know how to do our Jobs)
We know how to do our jobs. Not to the level of fanaticism that you would like, but we know how to do our jobs well enough to get by. You aren't worth more effort than that, not for what you pay us, not considering the demands you make on our time and our dignity.
There are three times when pick up the pace; when you're watching, during performance review, and nope... actually I think that's about it. You can have our calls monitored, but somebody has to go and review the recording. You can put video cameras in the store, but somebody has to go and review the recording. You can monitor our web browsing, but somebody has to go and review the records. So you see the problem, and its your problem not ours.
You have already promoted the Type A people and the psychopaths into management. The rest of use are just trying to get through the day. And nothing you can do will permanently transform us into a type A psychopath like you hope. If you can't build your business on exploiting the effort that we are willing to do, then you will fail. McDonald's made a business work when run by stone fifteen year olds. Yes, stoned. One of my closest friends from high school sold marijuana right out the back of the door and he made assistant manager. It took years for him to be caught and fired.
Dear Employers, if it takes you years to catch a sixteen year old kid selling marijuana out of your back door, how likely are you to keep the rest of us off the internet chat rooms?
Life is Short.
Work is Crap.
Join my Cult.
Friday, May 25, 2018
Follow Up Fridays: Why Far Cry thinks you're a Horrible Human Being
![](https://humblebundle.imgix.net/misc/files/hashed/a393622fe855b4e83ce37012ad3df1fe0b62ff29.jpg?auto=compress,format&fit=crop&h=353&w=616&s=1a444b89e51f2f4b9679ba9df408e744)
And that game is Far Cry 3.
Far Cry 3 tried to do a lot of things, all through the lens of vicious satire. And like the movies: Starship Troopers and Robocop (the original), a lot of people missed the joke. Most of it seemed really obvious to me. But one thing I noticed thst did catch me off guard was a repeating motif, the assertion that conquerors go mad. They devour each other. They devour themselves.
The main arc of the story missions shows Jason Brody and his transformation from dumb dudebro uncomfortable with violence into a psychopath for violence is the easiest path to a solution. Presented as a stinging critique of how video games depict violence, the game mirror Jason and his path through multiple other characters: agent Willis Huntley, the mercenary known as Buck, the undercover operative Sam, Dr. Earnhardt, and of course Vaas. All of them mirror some dark aspect of Jason and his journey. And the only ones who survive are the ones who realize that the battle isn't worth fighting. Vaas in particular is Jason's dark opposite, lieutenant to Hoyt as Jason becomes to Citra, losing his way to the path of violence, going mad and being unable to see i; Vaas and Jason reflect each other to a startling degree. But the key revelation to the game, and the one that generated much outrage amongst gamers, was the fact that Jason kills Vaas at only the halfway point in the game. They felt as though Vaas should have been the final boss and didn't understand why the game kept going after that.
And that was the point. After killing Vaas, Jason's friends get the boat they had found working. Jason has (as far as he knows) rescused all of his surviving friends and family. His friends safe, an escape route found, the man who killed his brother before his eyes dead; Jason could leave here and the ending would work. The fact that jason refuses to leave, is the point. Even agent Willis Huntley cuts and leaves here (and thus survives to apepar in the sequel). Jason is missing the point, he is crossing over from hero into monster. Up to this point, Jason and the player can justify what they do as heroic. But not any longer. From here on out, they are in it for the violence. Just to drive the point home, the game gives Jason back his litttle brother- thought dead- and in order to maintain his cover, Jason tortures his brother. And thus in the ending, when Jason must choose between his friends and family and the life of violence he has grown to love, the game explicitly threatens to delete his save files if the player chooses Jason's friends. And if you give in, Jason will be murdered by Citra to maintain her position, just as he murdered his way up the food chain.
And then, just to drive the point home- the player (and Jason) are dumped back on the island to engage in more violent play, as if to say: "Isn't this what you wanted?"
Thursday, May 24, 2018
Theory Thursday: Spending Your Attention of Something Better than This Article
Yes, I'm a little late on this one, I know. Humor me. But I stumbled across this article and wanted to talk about how it how it relates back my GRAND MASTER PLAN!
http://www.cbc.ca/news/technology/cambridge-analytica-shutting-down-1.4645324
So Cambridge Analytica is closing its does. Cambridge Analytica is the organization behind Facebook's most recent privacy fiasco (as of the time of the this writing, which is no guarantee that their planned Dating App won't have generated something new by the time this is published). The smug voice of legion that is the Internet has given itself muscle strain patting itself on the back as it points out the obvious about a free service supported by ads. Which is that if you aren't paying for the service, then you are probably the product being sold and the customer.
But despite our pop culture collective intelligence being very aware of the fact that Facebook was selling us and not selling to us, a great many people seemed entirely unaware of this fact.
The Mendasa Freepath uses the Song of Seven as its core guide for behavior. The Third Song of the Song of Seven: Be Adult, has as its first verse the command to think critically. This is sometimes articulated with the admonishment to speak out.
Now, back to Facebook and the surprise some people have at how Facebook treats its users. The pop culture mind collective knew that Facebook was selling us to advertisers, and knew that Facebook in no way valued those non-paying customers over the paying (real) customers: the advertisers. The the group mind knew this from more than a few clues. There are plenty of techniques which one can use to assess the logic of an argument, or the value of a deal, or the trustworthiness of a person (or tech company) offering a deal that's too good to be true.
But before you can use any of that, critical thinking of any sort requires a sacrifice be made before it works. You must make a sacrifice of attention, you must devote you attention to a task before you can think critically about it. Paying attention is critical to any thinking worth doing. The explanation of why Facebook put its advertisers ahead of its non-paying users isn't hard to explain, the advertisers pay and the non-paying customers don't pay. Most people who were surprised by the lack of respect they received from Facebook, wouldn't have been surprised had they directed their own attention at the workings of Facebook's business model on their own. They would have realized very quickly that they were the product being sold and not the customer. But first, they would have had to direct their attention.
Attention is a finite resource. The willpower required to think in a concerted way is a finite resource. Decision fatigue is a real thing. So what you choose to direct your attention towards is a decision to spend some of your resources. And what you choose to think about is another decision to spend some of your resources. And this is to say nothing about the time required to do the thinking and to direct the attention. So we all have to pick and choose, prioritize, those things upon which we will spend our attention and our willpower.
The Critical Thinking skills which are baked into the Mendasa Freepath are quite varied: the three questions, the five levels of certain, the first question, the basic tools of the scientific method, and a learneable collection of logical fallacies (among others). But it all begins with directing attention towards a topic.
Your attention is a psychic spotlight, and your mind can only see (and thus think about) what's in the spotlight.
Wednesday, May 23, 2018
Blood Red Wednesday: The Ward of Mitchuas
The Ward of Mitchuas
(The Son of Ash- The Church District)Called the Ashen One
Mitchuas was a spirit of fire and an apprentice of the Great Serpent before being elevated to God and his fire extinguished upon the altar of the Hungry Empire. In his role as the Son of Ash, Mitchuas is the purveyor of the sacrament, which enforces loyalty in the populace and enforcing a parasitic existence upon those who partake in the sacrament.
The Ward of Mitchuas is a tall and austere neighbourhood, punctuated by an excess of stained glass and devotional artwork. The wood and steel and and stone is all painted a dull grey and only the iconography of the churches break up the monotony of the whole thing. There are three districts within the Ward, The Hood District, the Alms Bowl District, and the High Hat District. The Hood District is home to the Office of the Order of Inquisition and Confession. Also in the Hood District is the Statue of Mitchuas the Sage. The Alms Bowl District is the Office of the Monastic Order and to their Public Kitchen. Also in the Alms Bowl District a visitor would find the Statue of Mitchuas the Shepherd. Last is the High Hat District, home to the High Church Headquarters and the Statue of Mitchuas the Speaker.
- The Hood District (The Inquisition and Confession Office District)
- Statue of Mitchuas The Sage
- The Alms Bowl District (The Monastic Order and Pubic Kitchen District)
- Statue of Mitchuas The Shepherd
- The High Hat District (The High Church District)
- The Statue of Mitchuas The Speaker
Tuesday, May 22, 2018
Talk Tuesday: I Seem To Be Obsessing over Shawshank Redepmtion
Would you believe that I have not watched the Shawshank Redemption recently? I haven't. It's true. I just stumbled on some TVTropes articles that linked back to Shawshank's article and found that the story seemed to resonate.
But, back to the quote. I've mentioned previously, that whatever we do with our every day, that is what we have chosen to die for. What you do, is who you choose to be. Who you think of yourself as in your head means nothing, what you put done in the pages of life by your actions is who you are. And most of us are not writing stories that we would want to read, to say nothing of anyone else.
And, yes, the Hungry Empire wouldn't function if we all lived that way and nobody waited tables and worked in factories and stocked shelves. And yes, civilization wouldn't function is nobody sold crap and swept up and manned the assembly lines. And I know that I am writing this on a computer that wouldn't be feasible without those things. But are those things worth living a life you would not choose to relive if given the chance?
Seriously, this is a question you must ask yourself. Is this life, the one you caffinate and medicate your way through, worth the price you pay to get it? Are these toys and technologies worth the price you pay in the life that you keep deferring?
So yes, you need to get busy living. And you need to examine the life you are in fact choosing to live. Because every life you choose, causes all possible other lives you might have lived to die. You only get to choose one life (assuming the Buddhists and the Hindus aren't on to something), so choose one that you can look back and say- yes, that was worth dying to achieve.
Otherwise, you aren't busy living. You are busy dying for somebody else's life.
And hey...
Life is Short.
Work is Crap.
Join my Cult.
Monday, May 21, 2018
Dear Employers (We Won't Go Your Extra Mile)
Why would I go the extra mile at work? Seriously. What valid reason could you give me besides threat of termination? Because its good for the company?
You've designed me and the position I fill to be Lego blocks of interchangeability. I'm infinitely replaceable. A monkey could do my job given the proper training.
McDonald's taught us that a fifteen year old high on any number of recreational substances could replace us at any time. Ford taught us that robots could replace us at any time. Amazon taught us that computers could replace us at any time.
And even though I know you're about to use that as an attempt to threaten me, I'm sorry, to encourage me. It doesn't work. This is a John Henry situation. I only win that race if I'm willing to die for your cause, and work myself to the bone to try and stay ahead of automation and systematization. And no, I can't do that. It's not sustainable for me to try. I won't do that. It doesn't benefit me, only you and your bottom line.
Here's the bottom line. I do what I'm paid to do and made to do. But beware of what you try to make me do.
Life is Short.
Work is Crap.
Join my Cult.
Friday, May 18, 2018
Follow Up Fridays: The Action Movie Scavenger Challenge
https://simonkjones.com/making-far-cry-3-better-with-self-imposed-limitations/
I call my challenge the Efficient Opportunist Challenge: or the opportunist for short. The premise is to make the game much closer to A) An Action Movie, and B) what it would actually feel like in that situation... as much as one can given the brilliant lunacy of the Far Cry games from 3 onward.
The Efficient Opportunist Challenge (Far Cry 3 and 4)
- No Fast Travel
- Regular Travel Only
- No weapon upgrades or weapon purchases
- Scavenged Weapons only.
- Only do Story Missions, no level grinding
- No purchasing Maps from Shops
- No purchasing med kits or armor
- Bases, towers and collectibles can be obtained if they show on the mini map only
- Only skill tree as occurs naturally
Optional
- No purchasing Ammunition
- Remove all HUD Displays
- Bases, towers and Collectibles may thus only be obtained if on route and visible on screen.
Thursday, May 17, 2018
Theory Thursdays: How to Talke your Life into your own Hands
Here's a Question: if we are all serfs and implicitly bonded to the land, how do we take our lives into our own hands as instructed by the first part of the Second Song of the Song of Seven.
Well. I'm going to suggest we look to the example set by one fictional gentleman by the name of Andy Dufresne, in the movie Shawshank Redemption.
Andy is convicted of a crime he insists he didn't commit. He is deprived of freedom and sent to a prison that one might charitably call a hell hole. He is very effectively deprived of all relevant freedom. How then, does he take his life into his own hands?
He does it little by little. One small decision at a time. One little victory and then another. He fights back against the inmates trying to abuse him. And then he bargains with the guards like an equal, and squeezes a little more control of his own life out of them.
"Sir, do you trust your wife?"
He risks death to obtain a little more life. Little step by little step. All of them scary, all of them hard, none of them big until the very very end.
And that first taste of true freedom, when your life really is in your own hands completely, that is the last step on a heroes journey most people will never dare make. Its safe being a slave. Being a warrior is hard.
But take a step. Just one. Take a step.
And then take another.
Life is Short.
Work is Crap.
Join my Cult.
Wednesday, May 16, 2018
Blood Red Wednesdays: The Ward of Gildguld
Mirrored City: The Ward of Gildguld
(God of Tax Collectors- The Merchant District)
Called the Lifestealer, Gildguld was a mountain spirit, a giant of the deep inner earth. Mined from the earth by the Hungry Empire and forged into coins; Gildguld was thus sacrificed and elevated to the status of Dead God of Tax Collectors. In his new role as enslaved deity of coin and taxation, Gildguld diverts the populace to look at his false wealth and false prosperity and then demands a share of their labors back to fuel the Hungry Empire.
The Ward of Gildguld is divided into three Districts: the Cudgel District, the Abacus District, and the Flag District. The Cudgel District is the location of the Home Office for the Tax Enforcement Division of Imperial Tax Collectors, and also the site of the statue of Gildguld The Patrician. The Abacus District is the location of the Home Office of the Tax Assessment Division of the Imperial Tax Collectors and the site of the statue of Gildguld The Provider. And the Flag District is the location of the Propaganda Assessment Office, which operates under the jurisdiction of the Imperial Tax Collectors, and the Flag District is also the site of the statue of Gildguld The Patriot.
The Ward is orderly, though dusty and cluttered with paper litter. Ghost folk who inhabit the Ward tend to wear middle class clothing worn until threads are smooth and and holes are worn in knees and toes. The dominant colors of the Cudgel District are the black and white of cracked and peeling paint and the dusty brown of dry rot timber and aging leather. In the Abacus District the dominant colors are the dusty beige and faded yellow of paper records, piled high and then sorted and then forgotten until useful as blackmail. The Flag District stands in stark contrast to the other two Districts of the Ward, sporting gold and crimson against black and white. The Flags and patriotic posters that seem to spread across the Mirrored City begin here in the Flag district and extends outwards like a blast radius. There is a garishness to the color though. The gold is flaking paint and certainly not real gold. The red is uneven, as the cheap pigments used require frequent touch ups that are not always done as frequently as would be necessary to avoid fading.
The Men of Black and White patrol here, of course, but the Imperial Tax Collectors (staffed by the nobility) are the real power here- big fish in their little pond. Being noticed here is rarely a good thing, There is always time for a tax reassessment.
Tuesday, May 15, 2018
Talk Tuesday: Fallen Empires
Which is suggestive of something very scary.
Let's compare. The British Empire wasn't interesting in granting colonies freedom until their empire began to disintegrate on its own. The Soviet Union didn't loosen its Iron grip until that grip was rusting.
Empire doesn't negotiate until its dying.
And given the damage the Hungry Empire is currently doing to the biosphere, that may be a very scary prospect to consider.
And we, as individuals, are complicit in this. Of course, Empire does its level best to make complicity seem like the only possible course of action. But it isn't.
There are other paths. They are hidden. They are hard to find. But they are there.
Find them.
Life is Short.
Work is Crap.
Join my Cult.
Monday, May 14, 2018
Memo Monday: Screw Your Metrics
No, your metrics do not all align neat and tidy. I cannot put customer service first and make listening a priority and also reduce the time spent interacting with each customer.
The measures you are choosing to use as benchmarks require me to prioritize. I have to figure out which ones you actually value, and which ones you merely need to be seen pretending to value. And I know that you can't acknowledge this, pay no attention to the man behind the curtain and all that. But I know. I suspect you know that I know.
And so we do this pantomine. We dance through a ridiculous musical number, where everyone knows the score. And since your lying to me and I'm lying to you. And you're lying about not knowing we're both lying and so am I, how likely do you think I am to believe in the company's mission?
You can't tell me to sell more, increase the number of prospects I talk to on a daily basis, but also treat each customer like they are something special.
I'm sorry, I'm not a psychopath, I can't lie that easily. I know psychopathy is a really useful trait for managers, but- surprise surprise- rank and file employee tend not to be psychopaths. makes sense, less than ten percent of the population scores highly on the psychopathy test.
You just tend to end up either in jail or in three piece corporate business suits. The rest of us struggle against the impossibility of meeting mutually contradictory metrics.
One metric you don't seem to track, long term psychological damage done to employees. Maybe get back to us once you've taken the time to measure that one. Or is that simply a cost you're happy to externalize?
Life is Short.
Work is Crap.
Join my Cult.
Friday, May 11, 2018
Follow Up Fridays: Try Something New
And the clock ticks down.
But that's pretty dire. And this is Friday. So I thought I'd ignore the problem a little and take the time to recommend some odd little things.
Try Playing Minecraft in a Box
https://www.theverge.com/2012/8/20/3255795/minecraft-experiment-limited-resources-war
Try Living without Toilet Paper
https://www.newlifeonahomestead.com/a-week-without-toilet-paper/
Try playing Civilization 2 for a couple thousand years
https://kotaku.com/civilizations-crazy-ten-year-game-is-still-going-1442744506
Try avoiding all products produced with Sweatshop labor
https://highline.huffingtonpost.com/articles/en/the-myth-of-the-ethical-shopper/
Try Playing Skyrim as a Pacifist Illusionist
https://www.pcgamer.com/an-illusionist-in-skyrim-part-3-run-and-bear-it/
Try the No Complaint Challenge
https://www.thecut.com/2014/08/i-went-7-days-without-complaining.html
Try Beating the Legend of Zelda (NES) with no sword
https://youtu.be/k2uYjIqE6Ao
Try avoiding all Movie Spoilers
https://www.forbes.com/sites/insertcoin/2015/12/18/avoiding-star-wars-spoilers-turned-me-into-a-paranoid-lunatic-but-it-was-worth-it/#462ac0845d17
Try to find the other Ending in Far Cry 4
https://kotaku.com/can-you-find-far-cry-4s-other-secret-ending-1662915762
Try a better class of Prosthetic limb
https://www.ilm.com/hatsrabbits/ilmxlab-teams-with-open-bionics-to-create-disney-inspired-bionic-hands-for-amputee-kids/
Try some Self-imposed Challenges for Don't Starve
https://steamcommunity.com/sharedfiles/filedetails/?id=348766699
Try to Hunt the Mothman
https://www.outsideonline.com/1914946/monster-hunt-legend-mothman
Try the Six Day Challenge in Legend of Zelda: Majora's Mask
https://archive.org/details/MajorasMask_6DC
Get ready to try NaNoWriMo (National Novel Wrtiing Month)
http://www.nanowrimo.org
Try Defeating Yiazmat in Final Fantasy 12
http://finalfantasy.wikia.com/wiki/Yiazmat_(Final_Fantasy_XII)
Thursday, May 10, 2018
Theory Thursday: Walking Away and How You Know
Daniel Quinn notes in Ishmael that animals in captivity will frequently lapse into a lethargy that he refers to as a rejection of life. In the movies: Congo and Instinct, this same phenomenon is noted and discussed. But in Instinct, the idea is applied to humans. Specifically humans in a prison, but there are implications- Star Trek parable style implications.
Is the mental illness we see, so common in modern first world cultures, simply a variation on the despair experienced by all animals placed in captivity?
Is this what happens when a thinking being runs into the walls of its cage and can't break them down? Is this what happens when we can't walk away?
Psychologists discovered years ago that a dog shocked randomly, with no method of alleviating the shocks, will eventually fall to learned helplessness. Is there a connection? Is our inability to walk away comparable to the dog's inability to make the pain stop?
Is this what happens when we convince ourselves that there is no way out?
You tell me.
Or better yet, find a way out.
Life is Short.
Work is Crap.
Join my Cult.
Wednesday, May 9, 2018
Blood Red Wednesdays: The Hollow Heart and Darkness
But in the Hollow Heart, there is no light.
Dark as the human mind from which the Shadowlands is birthed and in which it the Shadowlands grow. Dark, but not still. The Hollow Heart does thrum with what can only be called a heartbeat. The sense that the Psychonaut receives upon arriving in the Hollow Heart, is that one has been swallowed by some great creature. When Jonah was swallowed by the whale or "greate fyshe," the sense he received would have been similar. And perhaps Jonah had found a way into the Hollow Heart under its other common name: the Hidden Heart.
The Hollow Heart is also the Hard drive of the Shadowlands. The Shadowlands is procedurally generated like an unfolding fractal flower from the stories encoded into the fractal mirrored rooms of the Hollow Heart. A Psychonaut who manages to make the arduous and maliciously concealed journey to the Hidden Heart will find themselves with the entirety of the Shadowlands at their fingertips. The Universe of Stories would be theirs to control and reshape, if they can master the manner in which the Hollow Heart encodes and projects its store of tales out into the world. And, while a Psychonaut who unlocks the secrets of the Hollow Heart can reshape the Shadowlands, the stories and the archetypes which underpin the universe and which are its basis are not changeable from Hollow Heart.
And it is rumored among the veteran Psychonauts that the Hollow Heart is actually the top most layer of a vast underground network of minor realms. But what these are, a Psychonaut will have to discover elsewhere.
Tuesday, May 8, 2018
The Repo Man and You
The Sympathetic Sentient Weapon, is a term that could be used to describe a surprising amount of modern jobs. Think about the Meter Maid and the Repo Man. These are regular people just doing jobs so that they can pay for their own right to live in this mad world. But to do so, they must inflict pain upon others.
Now, if you are still buying into the theology of modern civilization, you might think that those people brought these things upon themselves. But the game of civilization is designed to be lost. The game of civilization doesn't function unless it offers up a certain amount of its population as a sacrifice to power the success of those at the top.
And that psychology buy in that you may still cling to matches another trope.
The restraining bolt. Unlike the sexy and tragic plot devices of science fiction, however, our restraining bolts are psychological and financial dependence upon a system that is damaging in a very real and tangible way.
We've been writing about ourselves in code to ourselves because we couldn't bear to say it out loud. Our masters wouldn't like it. But here we are, a bunch of slaves punishing each other because we don't know how to get out. The big discovery of the modern world has been to hide the mechanisms of this system better than previous generations.
Yeah progress.
Life is Short.
Work is Crap.
Join my Cult.
Monday, May 7, 2018
Dear Employeers (We are not your Robots)
Although it may surprise you, I am a human. I sleep. I eat. I get tired. I become emotionally drained. I get confused. I get overwhelmed. I have rhythms based upon the frailties of my biology. I become bored or distracted. I become disengaged (to use your dehumanizing buzzwords). I become disillusioned.
And although veiled threats and intimidation disguised as cheerleading may keep me and my coworkers moving, it doesn't work in the long run.
You fought against giving us a reasonable number of days off. You fought against coffee breaks and reasonable length for workdays. You fought against every improvement to my daily life in the workplace tooth and nail. And we remember. You still regularly break unions. You keep the lion's share of all the profits. You lie to us constantly, and sell us up the river- building your golden parachutes from our daily bread.
And we know it. And we are human. And this doesn't make us happy and engaged. And no amount of propaganda or elementary school sport game competitive shenanigans will distract us for any great length of time.
And maybe you don't care. Maybe we really are just human resources that you are willing to use up and replace. And maybe you think there are no consequences to treating us this way.
And maybe you're right. Maybe.
The Tsars of Russia were pretty sure they were right as well.
Just a thought.
Life is Short.
Work is Crap.
Join my Cult.
Friday, May 4, 2018
Friday and why Sid Meier ruined my Childhood
So it's Friday. And the populist politics of dying empires continues unabated. Leaders say stupid things to appeal to stupid supporters. The progress made during the prosperous years is squandered.
And the clock ticks down.
But that's pretty dire. And this is Friday. So I thought I'd ignore the problem a little and take the time to recommend some video games that deconstruct our smug first world civilized delusions. Or more accurately the first game to mess with my head (probably not, but let's go with that).
Civilization 2
Civilization 2 was the first game to truly mess with my head in an immediate way. I noticed what they did while playing. Other games I may have played earlier (told you), the effect of Chrono Trigger or Final Fantasy 3 (as it was called on the SNES), were things that burrowed in my brain and only become clear after reflection years later. Civilization 2 taught me something uncomfortable about civilization and population growth. It taught a lesson about food supply and the limits of growth that was jarring. Also, unlike every other on this list, Civilization 2 taught through game mechanics and not through story.
Cities in the game will only grow in size if they produce excess food. Once the city has filled its food stores, the population will increase by one unit and deplete the food stores. Cities can only directly generate resources, including food, within a set radius around the city. Once a city is drawing resources from all available space within the radius a city must begin importing resources to continue growing. This necessitates new cities in less developed regions, but limits the growth of those cities by sending their resources away. There is an upper limit on this model, and the endgame occurs in 2020 just as most players will reach that limit. In trying to maximize my results I learned this system well enough that i knew our space program and the Good ending it provided were my only way to avoid stagnation or a war of genocide against my digital neighbours.
And then something occurred to me. Mines and oil well don't deplete in Civilization 2. But of course they do in the real world. You can't exhaust the land you farm in Civilization 2. But of course you can in the real world, the dust bowl and desertification worldwide make that clear. My vast digital empire was a carefully tuned system. If I were able to exhaust resources in game, my empire would face disastrous consequences.
And my brain suddenly had a thought.
2 + 2 = oh crap...
And there you go. Moving on.
Thursday, May 3, 2018
Why adults lie to their children and why you will do the same
You are not 100% in charge of your life. You will fall victim to emotions and hormones, to circumstance and power imbalance. And no decision you ever make will be 100% within your control. When you account for all the variables of over which you have no control, your own intent is probably less than 20% of the relevant input.
A huge portion of life is largely beyond your control. Wayne Gretzky's father built his son an ice rink in their backyard. Bill Gates' mother got him into one of the few schools at the time with access to networked computers. External circumstances give huge head starts, or weigh you down like nothing else.
Do people overcome negative circumstances every day? Of course they do. But keep in mind, that even them overcoming negative circumstances is hugely dependent upon other outside circumstances.
So when parents and adults tell children that they can grow up to be whatever they want, the adult is obviously lying. But it's a necessary lie. Life is something of a lottery, unfortunately. But you only win the lottery, if you buy a ticket.
You cannot do whatever you want. You cannot be whoever you want. But if you don't act like you can, you will never achieve what you want. Much of your success is determined by circumstances beyond your control, and the one piece you can control is not as important as you think. But if you don't take control of that one thing, nothing else matters.
Buy the ticket.
Because if you don't buy the ticket, you end end up being human resources that somebody else will use to achieve their goal.
Life is short.
Work is crap.
Join my cult.
Wednesday, May 2, 2018
The monkey, the organ grinder, and your self-esteem
Work is Crap.
Join my Cult.
Tuesday, May 1, 2018
You lack conviction
What is your mission? What is your purpose? You must have a life Path. You must have a reason beyond sex, drugs and daily bread to get up in morning.
I don't mean crap like career or pay check. I don't mean platitudes like friends and family. Of course you love your family! I'm not talking about the day to day.
What would you die for? No. Wrong question. What would you sell the remaining days of your life to accomplish? Because there's a good chance that isn't what you are doing with your days.
Whatever you are spending your days on, that is literally what you have chosen to die for. And if you think that's your family and not your day job, well that's okay. You're allowed to lie to yourself. We all do it.
Or.
Or instead, ask yourself who has tricked you and trapped you, chained you up with a white or blue collar and pay check just substantial enough to make walking away difficult. No shame in admitting this has occurred. It happens to nearly all of us. I am still trying to fight my way free. There is no shame in being caught, only in allowing yourself to remain caught without a struggle.
What would you sell the remaining days of your life to accomplish? You need to know this! Stare into the darkness of your soul. Don't settle for culturally appropriate answers. Don't settle for platitudes. Find your mission! In less than a century, in all likelihood, you will be dead. You will then be nothing more than the impact you have made.
Do you really want that impact to be on the quarterly bonuses of some CEO? Or the vague platitudes given in some heartfelt eulogy straining to make your life sound interesting?
The world is overflowing with people, seven billion bipedal parasites. And we are quite literally killing the life support system of the planet. If you want to be worthy of a proper eulogy, then you better do more than be a vaguely pleasant person and let life kick you around. If you want to be worth the air you breathe, and the resources you consume, then you need to have an impact other than improving the rate at which corporations are consuming the planet.
A century from now, the people still alive will look back upon our generation and wonder what we were thinking. Be one of the noted exceptions. Do something. Stand for something.
You're going to die for something. Do you want it to be for Donald Trump's pocketbook?
Life is short.
Work is crap.
Join my cult.