I've been playing a great deal of the game video game: The Binding of Isaac. This wonderfully disturbing little game has you playing as Isaac, a small child who has been locked in the basement by his religious mother who believed she was obeying God's command.
In the game, Isaac fights his way though the vermin of basement with his tears as his weapon. Yes really. Isaac will barter with curious apparently dead children, make deals with the devil (and possibly fight him), receive angelic gifts, scavenge what resources he can.
What really interests me is that the game is a Roguelike; meaning that when Isaac dies, the game resets and all progress is lost. And further, the game itself randomizes the setup upon starting a new session.
And I've been thinking about life as a Roguelike now and wondering about applying my strategies from Binding of Isaac to playing at life. And of course, wondering why such strategies aren't taught to all children. Of course, if you've been following this page, you probably have a good idea. If not, start reading!
Life is short.
Work is crap.
Join my cult.
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